Diablo 5 Director Says Monster Scaling Will Take a “Somewhat Different Approach” to Make Character Progression Feel More Powerful
Diablo 5 director Joe Shely says Blizzard is considering a different approach to monster level scaling, with the goal of making character progression feel more meaningful. The upcoming action RPG was announced at BlizzCon earlier this month, although Blizzard has not shown any gameplay yet. The studio has confirmed that development is still in its early stages, with regular updates expected to begin next year. Speaking to PC Gamer, Shely discussed one of the more divisive systems introduced in recent…