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Capcom Says Monster Hunter Wilds’ Switch 2 Port Required Rebuilding Assets and Shaders in a “Painstaking” Process to Preserve Its Full Experience

Capcom Says Monster Hunter Wilds’ Switch 2 Port Required Rebuilding Assets and Shaders in a “Painstaking” Process to Preserve Its Full Experience
Capcom is taking an unusually involved approach to bringing Monster Hunter Wilds to Nintendo Switch 2. Rather than simply reducing visual settings to make the demanding action RPG run on Nintendo’s hardware, the development team has been reassessing and rebuilding parts of the game to preserve its core experience. Speaking to Kotaku, Monster Hunter Wilds producer Genki Sunano explained that the Switch 2 version was developed with the goal of delivering a version that still feels like the original game.…