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Former BioWare Lead Says Mass Effect Development Required “21 Days On, One Day Off” Crunch

Former BioWare Lead Says Mass Effect Development Required “21 Days On, One Day Off” Crunch
The original Mass Effect pushed BioWare into unfamiliar territory, combining a new intellectual property, a new generation of hardware and a new game engine. According to former BioWare cinematic designer Armando Troisi, the ambitious RPG came together under extraordinary pressure, with developers eventually working “21 days on, one day off” to get the game finished. Troisi discussed the game’s development during an interview with FRVR. He described Mass Effect as a project that seemed almost impossible to complete because BioWare…