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Naughty Dog Designer Says Uncharted’s Difficulty Was Designed to Slow Good Players Down

Naughty Dog Designer Says Uncharted’s Difficulty Was Designed to Slow Good Players Down
The original Uncharted: Drake’s Fortune reportedly used a controversial approach to difficulty that was designed not only to challenge players, but also to slow down those who were progressing too quickly. Former Naughty Dog designer Benson Russell has explained that the unusual system was introduced partly because the studio feared the PlayStation 3 adventure was simply too short. Speaking to FRVR, Russell recalled that the development team initially realized the campaign could be completed in roughly five hours. “When we…