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Nintendo’s Shigeru Miyamoto Once Said Zelda Dungeons Were “Not Really That Much Fun” in 3D Games, Prioritizing “Emotional Immediacy” Instead

Nintendo’s Shigeru Miyamoto Once Said Zelda Dungeons Were “Not Really That Much Fun” in 3D Games, Prioritizing “Emotional Immediacy” Instead
During the development era of The Legend of Zelda: Ocarina of Time, Nintendo’s Shigeru Miyamoto openly questioned one of the franchise’s most…