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The Blood of Dawnwalker Director Says They Considered Adding Fixed-Timetable Events But Avoided Because Players Could Miss Them Without Knowing

The Blood of Dawnwalker Director Says They Considered Adding Fixed-Timetable Events But Avoided Because Players Could Miss Them Without Knowing
The Blood of Dawnwalker’s time mechanic was originally much harsher than what players experienced at launch. Game director Konrad Tomaszkiewicz confirmed that Rebel Wolves deliberately loosened the system before release after concerns from players made the team worry that a strict countdown could become more frustrating than engaging. In an interview with Eurogamer, Tomaszkiewicz confirmed that the original version required players to make considerably more careful decisions. “We had at first a more restricted time where it was harder to…